We are aware of the ongoing evolution of video games. Given the current state of affairs, it appears that the controller may join the joystick from the 1970s and 1980s as a gaming relic.
How could something like that occur?
A controller is necessary. The only controllers we’ll require, if these VR companies have anything to say about it, will be our bodies.
This also applies to other areas, such as apps and video technologies.
Let’s Begin with the List of VR Companies Now!
You must by now be familiar with the name Oculus. In 2016, Facebook paid $2 billion to acquire the business. Even John Carmack, the well-known video game visionary behind id Software and “Doom,” was a team member. Due to legal issues with Zenimax, Carmack eventually left Oculus, but the company hasn’t let that stop its creative engines from working nonstop.
The “Oculus Quest,” a standalone headset, has been announced and is scheduled for sale in 2019. Regarding VR companies, Oculus is *the* name to remember.
Yes, Google may become a major player in the VR industry. Simple searches like “pie recipes” and “how to tie a tie” are no longer relevant. Google is currently experimenting with VR. Their move onto the scene was brilliant. They introduced the $15 “Google Cardboard,” a cardboard virtual reality headset.
It was created specifically to be placed over your phone or other smart device and use various apps and games. The Google Daydream View was eventually released as a result. It’s obvious that Google will keep experimenting with virtual reality and perhaps expand its presence.
Is it possible that Google will become renowned as both VR companies and a successful search engine?
The Matrix, Ready Player One, and the entire cyberpunk subgenre are all incorporated into the HTC Vive. For $799 (the current price is $599), HTC has made this headset available to separate the pros from the amateurs. It comes with a headset, room sensors, and handheld gadgets. I adore HTC because they collaborated with Valve on this project to make it stronger.
This, in my opinion, includes a lot of VR Steam games as well. The fact that this VR companies is collaborating with one of my favourite VR companies to work together and revolutionise the VR industry with tankless-lab is one of the reasons they received such high marks, in addition to the technology they demonstrate.
With their hardware, you won’t just be sitting still while you hazard a glance around the room; you’ll be moving all over the place. For a rush, check out their Formula 1 racing software
It’s not surprising that Unity, a top developer in the 3D animation industry, has produced software that works with VR. Perhaps unimportant to most people, but the majority of the existing content used in VR has passed through the Unity 3D engine, making Unity a key player in the industry.
One visit to their website will overwhelm you with a truly impressive list of their completed projects as well as resources for future creative endeavours.
Another household name, another potential powerhouse in the VR industry. Microsoft makes the list, demonstrating that VR companies can also be significant, established businesses. Microsoft is heavily investing in both VR and augmented reality. This should be common knowledge to everyone since it served as the primary motivation behind Pokémon Go in 2016.
Pikachu in your room, Onyx in the bookstore, and Snorlax in the park can all be seen against the backdrop of our world. The HoloLens, a new device from Microsoft, supports both practical applications and games. I believe that’s a crucial question for VR business owners to ask: is it just games? Or does it have a diverse range of uses?
There are a lot of names here that we are familiar with from daily life. They act in this way because, fortunately for them, they already have an advantage over others in terms of technology, and Samsung is no stranger to technology, including VR. Samsung made a very wise decision when they worked with Oculus to create the Samsung Gear, a VR headset.
It costs $129.99, making it more affordable for users who are more casual than items like the Vive. You put your phone right into the headset because it is for your phone. Samsung has a tonne of potential in this area, and I think they can even start creating games for their initiatives.
Magic Leap is actually a startup company, which is a departure from the list of VR companies so far. As opposed to full VR, Magic Leap is more interested in augmented reality. I really like how they incorporate 3D objects into the environment around the user. This creates the possibility for further growth because they might end up ruling the augmented reality industry.
With the slogan ‘Free Your Mind’, Magic Leap is promoting their ‘Magic Leap One’. Since they are currently only selling the VR creator edition, it is hoped that by the time it is fully released on the market, the apps and games it supports will be in full swing.
Another smaller business, but no less impressive. I hold WorldViz, which primarily creates VR educational apps, in high regard. Being able to use professionally created VR software is an amazing experience for me as a university student. I completed a psychological study that took me to a cityscape, which was truly innovative.
They also produce programmes for architecture and safety training. Consider how useful it will be for architects to experiment with the various models they create rather than relying solely on drawings and models. It would alter the construction process, which is why we require more businesses like WorldViz.
Snapchat was created by Snap, so you know these people are at the top of their game in terms of technology. They are experts at integrating augmented reality components into their technology, demonstrating their potential as leading VR companies You only need a phone camera to access various augmented reality features on a daily basis.
You can insert 3D models into images or videos of you, your friends, or yourself having a fun night out. Specifically, the celebrated—or infamous—dancing hotdog model. People made a big impression by setting up this 3D hotdog in unexpected locations, including at a funeral for a family member.
The foundation of Wevr is primarily creator content. I really appreciate that common people now have access to this technology. With their project, Transport, they aim to develop a widely used VR, the “YouTube of VR”. In order to make it simple and seamless for users, they want users to publish their content for others to view in VR.
I adore the idea of using VR in this VR companies list to view content made by everyday users. I’m sure I’ll go down a YouTube rabbit hole and spend hours watching videos in virtual reality because the human race is so inventive (just like in real life).
I adore this business for its purpose. It’s a noble one, and I believe that VR companies ought to be leading the way in it. They mainly concentrate on healthcare. I can relate to how the programmes can help people with anxiety find relief. Imagine having a difficult day and feeling completely frazzled. By picking up your VR headset, you can unwind.
Since their product relies on heart rate to function, they advise users to unwind while using it. This pushes VR to a new level; the business and product genuinely care about the customer, which I believe is something from which we can all gain.
The VR companies for you is NextVR, all you sports fans out there. You feel more connected to your preferred sport because it broadcasts sporting events.
Amazing, isn’t that? Imagine being able to experience an Eagles game, such as their recent Super Bowl victory over the New England Patriots, without having to fork over the ungodly ticket prices, says a friend of mine who is a huge fan.
For those who can’t physically attend the game or don’t want to pay the money, I believe this could be a godsend right now.
We are all familiar with Nvidia’s illustrious commitment to producing the best graphics cards available, enabling us to enjoy our favourite games in the highest quality. Since I started playing video games, which is a very long time ago, I have been using Nvidia graphics cards.
Like Unity, Nvidia is a business that provides VR technology to developers and other VR companies so they can make better apps and games.
As a biassed Nvidia user, I believe that this combination is a no-brainer for gamers and ardent VR trend-watchers. They enable a more simple and more seamless resolution when a player or user is actually using the programme or app, making the experience more realistic for everyone.
Drones have, of course, joined VR as indispensable pieces of technology. Prenav gives drones a more powerful programme to explore structures better than they could with just Google Maps or other GPS technology. By building 3D models of cell phone towers for other drones to inspect, these drones ensure that our cell service continues to function properly.
The main factor contributing to their prominent placement on the list of top VR companies is the significance of everything operating without a hitch.
Osterhout Design Group
Osterhout brings the Watch Dogs video game series to life for those of you who have played it. Through their headset—or, more precisely, their glasses—their technology provides you with useful information about what you’re looking at. Is this the case, having been a victim of both.
Think about how frustrating it would be to receive a piece of furniture and not know how to assemble it properly. Osterhout wants to assist you in putting it together and take away the frustrations associated with some elements of daily life.
That’s such a crucial goal for VR companies, in my opinion.
Marxent is a pioneer in displaying in-depth showroom models. Currently, Lowe’s Hardware is their largest customer, and they use their VR to model homes and rooms. Walking through the displays of the rooms and taking in all the various, lovely layouts is one of my favourite activities in furniture stores like IKEA.
This gives you the impression that you are both at home in a model home and on a television set. Imagine being able to explore these rooms and see various parts of the building in virtual reality. In the demonstrations, Lowes specifically uses their products, making me wonder what other well-known corporations will start to join the VR companies bandwagon.
Bricks and Goggles
Bricks and Goggles are another VR companies that enable the user to inhabit a model. This company enables builders to see and modify the structure they’re creating. (https://www.winecountry.com/)
I really like how it’s becoming more and more popular to explore a design as you go or as a finished object rather than just taking it off the paper to get a better idea of how it will look. This will give the design new life, and VR pioneers like Bricks and Goggles are at the forefront of this ground-breaking development.
Similar to other graphics software, AMD is a well-known brand that hopes to increase brand recognition by selling graphics cards to VR companies and game developers. We may be able to play the Legend of Zelda or the Uncharted series in VR thanks to them since they sell the chips to our favourite game developers, Sony and Nintendo.
Retinad focuses on users’ browsing habits, making it perhaps a more fitting business for the twenty-first century. Retinad tracks browsing habits and user activity, similar to how Facebook and Google do. Although it might be a hassle for people like us who just use the internet occasionally, I think their goal will lead to incredible success.
VR Companies will go out of their way for this because it allows them to plan out their advertising strategies.
As much as I’m hesitant about this type of technology, blurring the lines between users and the space on the internet in which they inhabit, I have to recognise a beautiful business model that will revolutionise a technology, whether I necessarily agree with it or not.
Another VR company in this list of VR companies, that has built its reputation by working with household names like McDonald’s and NASCAR is Groove Jones. There is no exaggeration when they appear to do everything. They work with animation, sound design, CGI, and more. They are interested in augmented reality, which is a topic that is very important to me, much like other VR companies.
They will have all the funding they require thanks to their agreements with so many different well-known brand names, and they will also revolutionise how brands are recognised around the world.
Now, this is a cool one, on the list of vr companies. I would have been in absolute heaven as a child if I had this technology. Merge creates apps and games for kids over the age of 10, which I think is great that they’re concentrating on a particular market. They create educational programmes, which will, in my opinion, be the key to their success.
Imagine a classroom where teachers use virtual reality (VR) headsets to engage students in potentially boring lessons. The idea of astronomical exploration is one that I adore wholeheartedly.
From the comfort of your seat, a planetarium right there in front of you sounds like a dream. My science classes in elementary school would have benefited greatly from a beautifully rendered solar system.
In order to keep players interested in the VR environment, Virtuix uses a treadmill-like feature in 20+ of their games. They already have a tonne of games and everything they need, including treadmill motion and headsets. Reading about them and how much success they’ve already achieved as stand-alone VR companies for gaming surprised me.
Survios makes an effort to make game interaction with players as seamless as possible. They want to create games that only exist in the VR world and are interactive with the player. With the boxing game “Creed,” they specifically use their technology. Consider experiencing what it would be like to fight a tough foe in the ring.
Punch-Out and Fight Night are a thing of the past; these VR companies want you to think of it as an actual human experiences rather than a VR companies simulation.
The last frontier, space, is reached at last! You get exactly that with SpaceVR: a more thorough space viewing experience. Other aspects of space, as well as satellites orbiting the earth, are visible. For the educational model, this is revolutionary.
Students and others can actually view real-life footage of the things they are studying rather than dull diagrams of the moon or Earth. For those like me who learn best visually, this is extremely helpful. Additionally, this livens things up and might pique students’ interest in the subject matter.
“Producing emotions, experiences in virtual reality and animated films” is the tagline of this French business. That is something I can support. This business appears to handle everything. They get involved with 360-degree building models, movies, and a tonne of other things. Visit their website and pay attention to the “Renault Pitstop VR Project” in their demo reel.
With three other friends, you can experience the intensity of being a pit crew in high-octane Formula 1 racing as you strive to serve your racer as quickly as possible.
Those who have the travel bug will definitely be interested in this one. The JAUNT team was inspired by trips to the American West to be able to offer their users a valuable travel experience where you can ‘Jaunt’ to any location whenever you want. Their mission is to use new media to tell incredible stories.
Innerspace aims to become a major player in the entertainment industry by collaborating with the businesses on this list mentioned above, including Oculus and Samsung. They have a series of games specifically called Firebird:
Consider a virtual reality concert featuring immersive classical music. Fortunately, there are a lot of entries, all of which are accessible on Steam, allowing you to fully immerse yourself in a distinctive world.
Actually, this business has won an Academy Award. That should be all the credentials you require, in my opinion. Their website describes themselves as “an experienced company,” and they recently released Coco, one of my favourite Pixar films, as a VR experience. I can now cry virtually now! You or a friend can get a more in-depth understanding of the rich world that the movie presents.
If you’ve seen the movie, you already know how beautiful and professional the art direction is. They also worked on a project called Blade Runner 2049 that transports you to the delicious cyberpunk setting of the original Blade Runner.
Vertebrae wants to dominate the field of augmented and virtual reality. To provide a better user experience and advertising, they have partnered with organisations like Lionsgate and Mark Cuban, owner of the Dallas Mavericks. I believe that augmented reality will be the first approachable step towards full virtual reality, so I believe this VR company has the appropriate perspective.
The purpose of this distinctive company is to assist users in creating a narrative experience through VR and augmented reality. They claim to provide users with a “eyeglasses-free” augmented reality experience, which I think can appeal to all of us. Additionally, they promote the “world’s first holographic film,” which excites me greatly.
The world of virtual reality is rapidly expanding, and there are a plethora of VR companies making significant contributions to the field. The vr companies mentioned on this page, such as Oculus, HTC, and PlayStation, have established themselves as major players in the virtual reality industry, with their headsets and technologies leading the way in VR gaming experiences. Other vr companies, such as Survios, Unity, and Unreal Engine, are developing innovative tools and software that enable developers to create even more immersive virtual reality experiences.