Metaverse is buzzing around every corner of the technological landscape. Metaverse technology is a mixture of many technologies like Augmented reality (AR), Virtual reality (VR) and Mixed reality (MR).
Technology merely relies on blockchain for monetizing transactions and digital assets as currencies inside the virtual world. It also uses artificial intelligence and the internet of things (IoT) for seamless communication.
This article will highlight common ethical issues and ways to avoid them within the metaverse technology.
How Companies Watching Metaverse
Major tech companies are investing significantly in this virtual technology; formerly, Facebook took an instance and invested $10 billion. In the coming years, we all witness further investment in this area. Secondly, Microsoft has its perspective too, and they believe there will be more regarding metaverse in developing games in the coming time. In this regard, they have brought Activision Blizzard (containing games like Call of Duty and World of Warcraft). This causes them to spend around $69 billion.
Despite these initiatives by giant tech companies, there is serious debate over the concreteness of this virtual technology which refers to metaverse ethics. Everyone is still guessing what will happen in the coming time when this technology is established to its peak. It can take even decades to become a promising future reality.
Since the metaverse is raising opportunities in every aspect of the business but with that, ethical risks are also grouped and emerging. It is very soon to discuss these ethical issues, but it is worth discussing them.
Before considering the risks associated with virtual technology, it is good to talk about ethics.
Ethics In Metaverse
Ethics preach standards of right and wrong and give the difference between what is right and what is wrong. In many situations, people need to follow these standards so as not to upset societal values. Ethics is neither a religion nor a law, and it is the discipline that society accepts as just.
Metaverse is a simulation of the real world where anyone can enter virtually and do anything like business, shopping, gaming, social gatherings, driving to the corners of town, and many other things. In this environment, everyone has their freedom, which ensures a greater role for the stakeholders offering this environment. This metaverse provides people from different races with open space to meet, but ethical standards will bind them together.
With this freedom and autonomy, the virtual environment is a challenge for stakeholders to put such standards, and recent issues inside virtual rooms have given a red alert to policymakers. To know these issues follow the next section of this article.
Metaverse Ethics Issues
Here are ethical issues associated with metaverse;
First and foremost, virtual headsets provide a range of biometric data, which refers to tracking data related to the user environment, user movement, and dimensions. Companies that provide headsets and eyeglasses to access the metaverse can even track information from the blink of an eye. These data sets can be deployed for disaster, and in the last few years, several such incidents in the US have been producing alarming situations. In some cases, such datasets also expose HIV-positive patients. So, it is a direct hit to the personal privacy of individuals.
Companies are sharing this data openly without the consent of individuals, and individuals in this regard must have the right to decide about the sharing of data with whom.
Brain-computer interfaces will soon take part as access points to virtual worlds. These computers are like headphones and can be worn on the head or wrists. These computing gadgets will track brain patterns later processed through machine learning and deep learning algorithms. Through these insights, companies can control individual thinking and behavior, which would be devastating; this is not life-threatening but would have savage impacts.
Companies like Neurosity have designed their headsets so that the N1 chipset will encrypt individual brain patterns, and these will be protected forever. If a person uses those devices in the metaverse, marketers will only learn about the device type, nothing else; whole brain data will be under the hard shell, and no one can access it.
There is no restriction on kids, and they have equal autonomy to enter any virtual room. According to a BBC report, children aged 12 and 13 are entering virtual strip bars, which is shocking for parents worldwide.
Virtual rooms are now where everyone can easily harass others. According to recent reports, bullying, sexual harassment, lying, hiding real identity, and many other such actions occur after every 8th minute.
A Code OF Metaverse Ethics
Here is a code of ethics regarding virtual rooms that everyone and every organization should follow;
Inside these virtual rooms, people from different races meet and interact, and they must show respect to everyone, regardless of with whom they interact. Furthermore, people inside virtual rooms appear in the form of avatars, but behind that avatar, real humans exist, so everyone should take care of other values.
Do not hesitate to tell the truth no matter for which matter you have induced yourself in a virtual room. People with different roles enter virtual rooms, some as players, some as business owners, some as employers, and some as time passes, but all should avoid lying.
Do Not Harm
In the metaverse, harming others is similar to harming anyone in real life, so everyone should avoid illegal activities inside the metaverse.
In virtual rooms, everyone should do his actions which shows care to everyone; in this way, technology will rapidly enhance its reputation, and secondly, everyone will execute his business operations perfectly.
Avoid Illegal Activities
In virtual rooms, everyone is free to do anything, but it does not mean everyone is free to perform societal activities. As mentioned, children aged 12 and 13 are entering virtual strip rooms, spreading hate speeches, and many such activities, which are unacceptable at both levels, such as in the real world and the virtual world.
Look For Positivity
Technology is open for everyone to take a good piece of knowledge and to enhance business efficiency, but most of our youth use it for entertainment and fun. Secondly, some features of the metaverse should be stopped before they get monstrous. But it is a complete package for good things; as said, one can use it for gaining knowledge, and businesses can find infrastructure to enhance their customs duties. So, it is also the responsibility of users to participate in making this wise technology.
Metaverse is a real virtual experience that allows everyone to enter these rooms with full autonomy. Everyone has the autonomy to do anything in these rooms, but such freedom can destroy technology. Metaverse was developed to give a realistic chance to enhance business operations, but some activities continuously give shocking thoughts to general people and tech experts. So, ethical intervention plays a major part in such forums. One can also obtain it via a trading bot such as bitprofitapp.com.
Basic metaverse ethics issues are people continuously bullying each other, cases of sexual harassment increasing, and metaverse devices generating personal biometric data, which is quite against the privacy of individuals. Technologies associated with metaverses, such as VR and AR, must incorporate things in the level of transparency to give shock waves to users.